![]() Just by using 120 FPS at 120HZ reduces Lag by around 10ms-20ms compared to 60FPS on 60HZ. Even reducing games with RTSS felt so much better and more responsive, even when my GPU still ran at 98% Usage! ![]() ![]() In my case, stutters were the big reason why I felt alot of Input Lag. You can also just cap your FPS to get a flat Frame Time Graph/Stutter free Gameplay. Also creating Partitions and seperate Windows from your Games will help. This happens alot of times! Set your CPU to fixed Clock Speeds, Disable CPU C-States, Disable HPET and consider Overclocking to reduce Stutters. I encountered many Games that literally introduce Stutters when aiming down sight, which will cause Input Lag. But Frametimes are very important too! Opimistically you want to have stutter free Gameplay in order to reduce lag. But what I mean by that, your GPU wont hit 95%-100% as often as before!Īs everyone knows higher FPS is better. If your game dont have a Frame Limiter or Reflex, simply reduce your Settings to the lowest possible and consider changing the Resolution. Take note that Reflex is not as efficient as limiting FPS with a Ingame Frame Limiter. This is good if you run your game uncapped to take advante of higher FPS but you still want to maintain low Lag. Nvidia Reflex will reduce the Buffer Queue automatically when your GPU hits 95%-100% Usage. If your game dont have a Frame Limiter but Nvidia Reflex, then use Reflex. The Frame Limiter needs to be built into the Game Engine, in order to work correctly. Why ingame frame limiter? Because Frame Limiters like RTSS cant reduce the Buffer Queue. There are 3 Things you can do to avoid this and safe minimum 10-20ms Lag!!! (on older setups even more) When your GPU is maxed out, your CPU will render more Frames then your GPU needs and it will store Frames in a Buffer, which will cause Noticable Lag. In many tests shown, your GPU will cause TONS of lag when its maxed out (95%-100% Usage). Your GPU/FPS is the main reason! So, you wanna do everything to optimize the GPU/FPS. (which have a very small impact on latency). Then Comes CPU and then after all that comes Windows, Timers etc. If you or someone in your life has health risks related to flicker (motion sickness, epilepsy), do not use this mode.Most Input Lag is caused by your GPU, Monitor, Mouse and Keyboard. don't use this mode for productivity or web browsing). With that said, 60 Hz strobing is an optional feature, and should ideally only be used when the content requires it (a.k.a. If you were okay with a CRT TV/monitor back in the day, then 60 Hz strobing on a LCD should be fine. There's a small chance this can happen, but it's worth pointing out that we have lived with 60 Hz flicker for over 70 years. Won't strobing/flicker at 60 Hz cause motion sickness? If the content framerate is out-of-sync with the refresh rate (ex: 60 FPS on a 120 Hz display), strobing can cause image duplication, which is a bad experience. That means content locked at 60 FPS (retro games, game consoles, games with capped framerates) can also take advantage of motion blur reduction. The most important change is that monitors approved with 2.0 certification support backlight strobing all the way down to 60 Hz. What's new about Blur Busters 2.0 Certification? Blur Busters certification gives us that guarantee. Like color reproduction, fine-tuning of the strobe at the factory is needed to ensure good results. Yes, but OEM implementations can be anywhere from okay to unusable. The way we do that is we introduce a black image between frames.Įx: Frame 1 -> Black -> Frame 2 -> Black -> Frame 3įor LCDs, we strobe the backlight in order to simulate these black frames.ĭon't other monitors have backlight strobing? The response times of OLED help a lot, but we can't truly eliminate motion blur until we cheat the persistence of vision in our eyes. This smear is caused by the persistence of vision in our eyes blending the previous image and the next image together. ![]() What's the problem with motion blur on monitors?ĭue to the way LCD technology works, fast-moving objects on the screen will appear smeary and lack clarity. It means the monitor has been meticulously tuned by Blur Busters in order to eliminate as much motion blur as possible when backlight strobing is enabled.
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